Server Rules

Rules are not here for the sake of order. They are here so that someone who sits down in the evening to play Allods 3.0 gets a game instead of somebody else’s argument. What follows is a set of principles, not a legal contract. If your situation is not spelled out word for word, look at the intent — it is plain enough in every section.

By registering and logging in you accept these principles. The rules can be extended; anything worth noticing is announced in the news.

Character and Guild Names

The whole server sees your character name and your guild name, so there are limits on both. Nothing insulting, crude or openly obscene. Nothing that passes you off as staff — GM, Admin, Administrator and the obvious variations on them. No advertising: website addresses, names of other projects. And no blind keyboard mashing.

The normal response to a name like that is a request to change it. Anything harsher only comes into play when the request is ignored.

Chat

Public channels are shared space. Insults aimed at other players, pile-ons, and jabs at anyone’s nationality, religion or anything of that kind do not belong there. Spam, the same message posted over and over, shouting in caps and advertising other projects get in everyone’s way at once.

A quarrel between two people does not have to become an event for the whole allod — that is what whispers and the ignore list are for. Guild channels run on whatever the guild itself has agreed; we stay out of them until a member complains.

Third-Party Software and Bots

Anything that plays instead of you is banned: bots, autoclickers, farming and levelling scripts, programs that replace or edit the client, and anything built to slip past server-side checks. The point of this server is that a character grows because a person is sitting behind it.

Whoever owns the account answers for what was launched on it, even if somebody else was at the keyboard at the time.

Game Bugs

The game is from 2011 and it has bugs. The right move is to report what you found to support. The wrong one is to cash in on it — duplicating items, slipping outside zone boundaries, breaking boss mechanics, working around trade restrictions.

The difference between stumbling into something once and repeating it until your bags were full is obvious, and it is taken into account. Anything gained through a bug is removed. That is not a punishment; it is putting things back the way they should have been.

Accounts, Trading and Real Money

Selling, buying and swapping accounts, characters, gold and items for real money is not supported here. The reason is practical: deals like that have no protection at all, the side that gets cheated is left with nothing, and there is no way for an outsider to untangle a private arrangement after the fact.

Never give your password to anyone. Real staff never ask for it — not in chat, not in whispers, not “just to check something”. If you handed access to a friend, everything done on the account is still yours. Voluntarily supporting the project is a separate matter and has nothing to do with in-game trading.

PvP Conduct

PvP is part of the game, and almost everything that happens in it is not covered by rules at all. Killing someone in contested territory, waiting in ambush, bringing more people than they have, taking a kill out from under them — that is the game, not an offence.

It becomes an offence when it goes beyond the game’s own tools: using bugs in combat, arranging things with the other side to farm rewards, deliberately throwing a fight your own side is trying to win. Talking after the fight falls under the same requirements as any other chat — the loser owes you nothing, patience included.

Dealing with the Administration

The administration is a handful of people who work on this in their spare time. A calm question gets a calm answer. The requests are simple: do not pass yourself off as staff, do not move to threats and insults, do not drag an argument about one specific decision into public chat — support exists for that.

Criticising the project is fine and necessary; it will not get better without it. The line between criticism and abuse is clear to anyone who has ever had to draw it.

Penalties and Appeals

We stick to proportionality. The usual path starts with a warning, then a chat restriction, then a temporary ban, and only as a last resort a permanent one. We deliberately do not publish a table of exact durations: a sharp word in the heat of a fight and a methodical campaign against a player are different things, and the same sentence for both would be unfair.

Intent, repetition, the harm done to other players and how the person behaved before all factor into the decision. Not knowing the rules does not cancel them, but it is not held against you either.

If you think a decision was wrong, write to support: calmly, with the date, the character name and an account of what happened. Sending the same appeal again and again speeds nothing up. Decisions can be revised — we get things wrong too, and admitting it is cheaper than losing a player. Common questions about bans and getting back into an account are covered in the FAQ.

Updated: 08/19/2026