These are the questions that come up most often, both before registration and during the first week in game. If the answer is not here, write to support.
The project and the client
How is 3.0 different from modern Allods?
This is the game as it stood at the Game of Gods update in late 2011. Nine archetypes, six races, a level cap of 51, the Astral with its layers and sectors, Dragon Form that works without being switched on, Ascension through Emblems of Greatness. Modern Allods has travelled a long way since then: different balance, different interface, different content. Here everything stays where Game of Gods left it.
Is it really free?
Yes. Logging in, holding an account and reaching the content cost nothing. You can support the project if you want to, but that is support, not a ticket at the door.
Do I need a separate account?
Yes. The project runs on its own, with its own account database, and a login from the official servers will not work here. Registration takes a minute: name, password and a working email address — the email only matters if you lose the password.
What are the rates and world settings?
Experience, drop and gold multipliers are published separately, in the news and in the server description, because they get adjusted from time to time. Repeating the numbers here would be pointless: the copy would go stale with the first edit.
Will the client from the official site work?
No. You need a client from the 3.0 branch; a modern one will not connect. Download links will appear on the download page when the open beta starts.
Game and character
Which class should a new player pick?
Whichever one you actually want to play — but if you want a quiet start, take a Warrior or a Paladin. They hold up, they forgive mistakes, and they do not fall apart when one extra enemy joins in. A Scout hits fast but wants a careful hand; a Healer levels more slowly, yet groups always have room for one. Which race gets which class, and what each one is called, is in the table on the classes page.
League or Empire?
The difference is mood, not power. The League is an alliance of Kanians, Gibberlings and Elves, where each people keeps to itself and the whole thing holds together on shared interest. The Empire — Xadaganians, Orcs and Arisen — is a state of war and order, where the personal gives way to the common cause. The two sides are comparable in strength, and all nine archetypes exist on both, but the rosters are not mirror images: Kania gets seven of the nine and Xadagan eight, while the Gibberlings and the Arisen make do with four each.
How far does levelling go?
The cap is 51, and the road there is even: 3.0 has no dead spots where the next level suddenly costs twice the experience. Past the cap, a character keeps growing through Rubies, gear, Incarnations and the rank of Great.
What is the Astral and when does it open?
The Astral is the emptiness between the allods that ships sail through, and at the same time the main group content of the game. Your own vessel comes into play around the middle of the climb: you take the introductory quest from the Herald in your capital, and from there you are sent on to the shipmaster. Layers, jobs on board and boarding actions are broken down on the Astral page.
What does a guild give me?
People, above all: the ones you take into Adventures, into the Astral and into PvP. On top of that, a separate chat, a shared roster with ranks, and bonuses that open up as the guild grows. Joining asks for very little: wanting in, an officer who says yes, and not already being in another guild.
What happens when a character dies?
You respawn and make your way back to where you fell, or an ally raises you on the spot. The Fear of Death that the early builds were infamous for had long since been softened by the time 3.0 came round, so dying costs you time rather than your evening. The exact penalties depend on server settings and are published together with the rest of the world parameters.
Can I play solo?
Up to a point, easily. Story chains, levelling and most of the quests all work alone. But the Astral, the raids and any PvP worth the name are group work, so sooner or later you will have to meet somebody. That usually turns out to be the best part of the game.
Is there a Bard?
There is. The Bard is the ninth archetype, and Game of Gods is precisely what added it: before 3.0 the game had eight. It is played by Kanians (Skalds), Xadaganians (Agitators), Elves (Minstrels) and Orcs (Balladeers); Gibberlings and the Arisen do not get one.
Support and plans
What does supporting the project get me?
The server, the channels and the time the staff put in all cost money, and support goes to exactly that. What is available in return is described in the support the project section. It never was mandatory and never will be.
Will there be a wipe?
Promising “never” would be dishonest: private servers do sometimes reset the database, after a serious failure or when moving from one stage to the next. The rule is simple — any such decision is announced in the news beforehand, not after the fact. Wipes do not happen quietly.
System requirements
Which versions of Windows does the game run on?
A 2011 client sits happily on modern Windows. Trouble almost always comes from small details of the installation rather than the version of the system: non-Latin characters in the path, the Program Files folder, antivirus, not enough disk space. If none of that helps, write to support and include the text of the error.
Updated: 08/20/2026